Supervisor: Rogerio Da-Silva
There is a direct correlation between the amount of water extracted from, and discharged into, a river and the size of the urban areas exploiting that river. This project aims at developing a tool to increase awareness around this issue by means of a serious game that explores the effects of unregulated urbanisation (e.g., larger cities = higher water consumption = more water pollution). The main goal of this project is to design and implement a simulation game that allows the player (acting as a city planner for the city hall) to build their own city around a river (or other similar body of water), and by doing so understand its effects on the river discharge and pollution levels. The game will allow the player to interactively build the city (e.g., residences, schools, hospitals, water treatment stations, etc.), then the application will estimate the effects of those choices on the river and its floodplain in terms of flood management and pollution. During the project a way of assessing the impact of the game on the player in terms of perceptions about urbanisation and discharge will be devised and employed.